using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Linq;
#pragma warning disable 0420
/// <title>Lock-free and wait-free generic concurrent dictionary</title>
/// <author>Glenn Slayden http://www.glennslayden.com</author>
/// <date>December 2010</date>
/// <keywords>lock-free, wait-free, non-blocking, concurrent, associative array, dictionary, hash map, hash table</keywords>
/// <typeparam name="K">Type of the key that is used to retrieve a data item. All key instances must be distinct. For reference
/// type (object) keys and <seealso cref="Nullable<T>"/> keys, key instances may not be null. Value type key types should
/// support a low-collision <seealso cref="GetHashCode"/> implementation.</typeparam>//
/// <typeparam name="V">Type of the data item that is associated with a key.</typeparam>
public partial class LockFreeDictionary<K, V> : IDictionary<K, V>
where K : IEquatable<K>
where V : IEquatable<V>
{
public LockFreeDictionary()
{
c_processors = Environment.ProcessorCount;
/// scale each EntryBlock to keep out of the large object heap
int v = 85000 / Config.Entry.StructureSize;
int r = 1;
while ((v >>= 1) > 0)
r++;
m_entries_per_block_power = Math.Max(r - 1, 8);
m_config = new Config(this, m_entries_per_block_power);
}
[Flags]
public enum Options
{
None = 0,
/// Atomic update of dictionary values can be costly, but for some value types, equality comparisons are also costly.
/// Setting this flag elects that, when updating, value instances should be checked for equality against the existing
/// value for the key (if any) in order to possibly avoid transacting an atomic update.
CheckForVacuousValueUpdates = 0x00000001,
/// Enable the bucket table to be shrunk when the number of elements in the dictionary falls below half of what it
/// once was. This does not affect the size of the entry tables, which cannot be efficiently shrunk.
ShrinkBucketTable = 0x00000004,
DebugOutput = 0x00000008,
};
const int DefaultCapacity = 35;
/// <summary>
/// updating of value types can have 3 options:
/// - unsafe
/// - non-atomic readback-after-write with full fence (but torn read is still possible, and can match the readback)
/// - atomic
/// </summary>
int c_processors;
public Options m_options =
//Options.DebugOutput|
Options.None;
public
/*volatile*/ Config m_config;
int m_entries_per_block_power;
internal struct KeyInfo
{
internal int gx_found;
internal int i_found;
internal int gx_last;
internal bool Found { get { return gx_found != -1; } }
};
uint _check_key(ref K key, out int mtid)
{
if (Config.Entry.f_key_null_check && key == null)
throw new ArgumentNullException("key");
mtid = -1;
m_config.CheckAssist(ref mtid);
/// hash zero indicates a freelist entry so ensure that it's not used
uint h = (uint)key.GetHashCode();
return h == 0 ? 1 : h;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// atomic transactions
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="in_value"></param>
/// <returns></returns>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public V GetOrAdd(K key, V in_value)
{
int mtid;
uint h = _check_key(ref key, out mtid);
while (true)
{
Config.BucketList.BucketHead bh;
bool f;
V out_value;
if (m_config.m_buckets.GetBucketHead(ref mtid, h, out bh) && bh.TryGetValueForKey(key, out f, out out_value))
{
/// get
if (f)
{
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return out_value;
}
/// add
if (bh.TryInsertFirstItem(ref mtid, h, ref key, ref in_value))
{
bh.Config.IncrementCountAndCheck(ref mtid);
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return in_value;
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public bool TryAdd(K key, V value)
{
int mtid;
uint h = _check_key(ref key, out mtid);
while (true)
{
Config.BucketList.BucketHead bh;
if (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh))
continue;
bool f;
if (!bh.TryContainsKey(key, out f))
continue;
if (f)
{
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return false;
}
if (bh.TryInsertFirstItem(ref mtid, h, ref key, ref value))
{
bh.Config.IncrementCountAndCheck(ref mtid);
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return true;
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <returns></returns>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public bool TryGetValue(K key, out V value)
{
int mtid;
uint h = _check_key(ref key, out mtid);
Config.BucketList.BucketHead bh;
bool f_found;
while (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh) || !bh.TryGetValueForKey(key, out f_found, out value))
;
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return f_found;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="val"></param>
/// <returns></returns>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public bool TryRemove(K key, out V val)
{
int mtid;
uint h = _check_key(ref key, out mtid);
while (true)
{
Config.BucketList.BucketHead bh;
if (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh))
continue;
int c = bh.CapturedEntryCount;
if (c == 0)
break;
KeyInfo ki;
if (!bh.TryFindKeyInfo(h, key, out ki, out val))
continue;
if (!ki.Found)
break;
TryResult tr = TryResult.Impossible;
if (c == 1)
{
/// remove the only one
ki.gx_last = -1;
/// continues below...
}
else if (ki.i_found == 0 || (tr = Config.BucketList.BucketHead.IfDirectRotateToFront(ref bh, ki.gx_last, ki.gx_found)) != TryResult.Impossible)
{
if (tr == TryResult.Expired)
continue;
/// remove the first one
int offs;
ki.gx_last = bh.Config.GetBlock(ki.gx_found, out offs)[offs].gx_next;
/// TryUpdate incorporates data dependence on gx, no need for acquire fence
/// continues below...
}
else if (ki.i_found == c - 1 || Config.BucketList.BucketHead.TryRotateToEnd(ref mtid, ref bh, ki.gx_last, ki.i_found))
{
/// remove the last one by decrementing the count
ki.gx_last = bh.CapturedFirstEntryIndex;
/// continues below...
}
else
continue;
/// ...final update
if (bh.TryUpdateHead(ki.gx_last, c - 1))
{
bh.Config.ReleaseIndex(ref mtid, ki.gx_found);
Interlocked.Decrement(ref bh.Config.m_count);
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return true;
}
}
/// nothing to remove
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
val = default(V);
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="in_value"></param>
/// <param name="cmp_value"></param>
/// <returns></returns>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public bool TryUpdate(K key, V in_value, V cmp_value)
{
int mtid;
uint h = _check_key(ref key, out mtid);
while (true)
{
Config.BucketList.BucketHead bh;
if (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh))
continue;
int c = bh.CapturedEntryCount;
if (c == 0)
{
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return false;
}
V cur_val;
KeyInfo ki;
if (!bh.TryFindKeyInfo(h, key, out ki, out cur_val))
continue;
if (!ki.Found)
{
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return false;
}
if (!Config.Entry.CompareValues(cur_val, cmp_value))
{
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return false;
}
Config cfg = bh.Config;
if ((cfg.d.m_options & Options.CheckForVacuousValueUpdates) > 0 && Config.Entry.CompareValues(in_value, cur_val))
{
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return true;
}
TryResult tr = TryResult.Impossible;
int gx_next;
if (c == 1)
{
gx_next = -1;
/// continues below...
}
else if (ki.i_found == 0 || (tr = Config.BucketList.BucketHead.IfDirectRotateToFront(ref bh, ki.gx_last, ki.gx_found)) != TryResult.Impossible)
{
if (tr == TryResult.Expired)
continue;
int offs;
gx_next = cfg.GetBlock(bh.CapturedFirstEntryIndex, out offs)[offs].gx_next;
/// no acquire fence required on this read: e_update is not shared until the CompareExchange full fence
/// in TryReplaceFirstOrShift
/// continues below...
}
else if (ki.i_found == c - 1 || Config.BucketList.BucketHead.TryRotateToEnd(ref mtid, ref bh, ki.gx_last, ki.i_found))
{
gx_next = bh.CapturedFirstEntryIndex;
/// continues below...
}
else
continue;
/// ...try e_update
if (bh.TryReplaceFirstOrShift(ref mtid, h, gx_next, ref key, ref in_value))
{
cfg.ReleaseIndex(ref mtid, ki.gx_found);
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return true;
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <param name="add_val_func"></param>
/// <param name="update_val_func"></param>
/// <returns></returns>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public V AddOrUpdate(K key, Func<K, V> add_val_func, Func<K, V, V> update_val_func)
{
if (key == null)
throw new ArgumentNullException("key");
if (add_val_func == null)
throw new ArgumentNullException("add_val_func");
if (update_val_func == null)
throw new ArgumentNullException("update_val_func");
while (true)
{
V old_val;
if (TryGetValue(key, out old_val))
{
V new_val = update_val_func(key, old_val);
if (TryUpdate(key, new_val, old_val))
return new_val;
}
else
{
V new_val = add_val_func(key);
if (TryAdd(key, new_val))
return new_val;
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// IDictionary<TKey, TValue>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Although this member is thread-safe, the value should not be considered added if another thread could have removed
/// it during the time this function is returning.
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
/// <exception cref="ArgumentException">An element with the same key already exists.</exception>
/// <exception cref="ArgumentNullException"><paramref name="key"/> cannot be null.</exception>
public void Add(K key, V value)
{
if (!TryAdd(key, value))
throw new ArgumentException("An item with the same key has already been added.");
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Although this member is thread-safe, the result should be considered advisory if another thread could have re-inserted
/// an item with the same key by the time the return value is examined.
/// </summary>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public bool Remove(K key)
{
V _dont_need;
return TryRemove(key, out _dont_need);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public V this[K key]
{
get
{
int mtid;
uint h = _check_key(ref key, out mtid);
Config.BucketList.BucketHead bh;
V v;
while (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh) || !bh.TryFindKeyThrow(key, out v))
;
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return v;
}
set
{
int mtid;
uint h = _check_key(ref key, out mtid);
while (true)
{
Config.BucketList.BucketHead bh;
if (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh))
continue;
int c = bh.CapturedEntryCount;
if (c == 0)
goto add_item;
V cur_val;
KeyInfo ki;
if (!bh.TryFindKeyInfo(h, key, out ki, out cur_val))
continue;
if (!ki.Found)
goto add_item;
Config cfg = bh.Config;
if ((cfg.d.m_options & Options.CheckForVacuousValueUpdates) > 0 && Config.Entry.CompareValues(cur_val, value))
{
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return;
}
TryResult tr = TryResult.Impossible;
int gx_next;
if (c == 1)
{
gx_next = -1;
/// continues below...
}
else if (ki.i_found == 0 || (tr = Config.BucketList.BucketHead.IfDirectRotateToFront(ref bh, ki.gx_last, ki.gx_found)) != TryResult.Impossible)
{
if (tr == TryResult.Expired)
continue;
/// This will be a replace-first operation on the bucket
int offs;
gx_next = cfg.GetBlock(bh.CapturedFirstEntryIndex, out offs)[offs].gx_next;
/// no acquire fence required on this read: whatever value is read into e_update.gx_next is not published until
/// after the full fence in TryReplaceFirstOrShift->TryUpdate->CompareExchange, and its correctness depends only
/// upon the success of the CMPEXCHG
/// continues below...
}
else if (ki.i_found == c - 1 || Config.BucketList.BucketHead.TryRotateToEnd(ref mtid, ref bh, ki.gx_last, ki.i_found))
{
/// This will be a shift operation on the bucket
gx_next = bh.CapturedFirstEntryIndex;
/// continues below...
}
else
continue;
/// ...replace first or shift. In either case, the count remains the same.
if (bh.TryReplaceFirstOrShift(ref mtid, h, gx_next, ref key, ref value))
{
cfg.ReleaseIndex(ref mtid, ki.gx_found);
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return;
}
continue;
add_item:
/// try to add the item
if (bh.TryInsertFirstItem(ref mtid, h, ref key, ref value))
{
bh.Config.IncrementCountAndCheck(ref mtid);
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return;
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Although this member is thread-safe, the result should be considered advisory if another thread could
/// have removed the item by the time the return value is examined.
/// </summary>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public bool ContainsKey(K key)
{
int mtid;
uint h = _check_key(ref key, out mtid);
Config.BucketList.BucketHead bh;
bool f;
while (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh) || !bh.TryContainsKey(key, out f))
;
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return f;
}
public ICollection<K> Keys
{
get
{
return new ReadOnlyCollection<K>(null);
}
}
public ICollection<V> Values
{
get
{
return new ReadOnlyCollection<V>(null);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ICollection<KeyValuePair<TKey,TValue>> follows
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Although this property is thread-safe, the result should be considered advisory if another thread could have added or
/// removed items by the time the return value is examined.
/// </summary>
public int Count
{
get
{
int mtid = -1;
m_config.CheckAssist(ref mtid);
int c = m_config.m_count;
Thread.MemoryBarrier();
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return c;
}
}
/// <summary>
/// Although this member is thread-safe, the item should not be considered added if another thread could have removed
/// it during the time this function is returning.
/// </summary>
/// <param name="item"></param>
void ICollection<KeyValuePair<K, V>>.Add(KeyValuePair<K, V> item)
{
if (!TryAdd(item.Key, item.Value))
throw new ArgumentException("An item with the same key has already been added.");
}
/// <summary>
/// Although this member is thread-safe, the result should be considered advisory if another thread could have re-inserted
/// an item with the same key by the time the return value is examined.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
bool ICollection<KeyValuePair<K, V>>.Remove(KeyValuePair<K, V> item)
{
V _dont_need;
return TryRemove(item.Key, out _dont_need);
}
/// <summary>
/// Although this member is thread-safe, the dictionary should not be considered empty if another thread could have
/// added items to the dictionary during the time this function is returning. Changes that were initiated prior to
/// this call but which haven't completed yet may be applied to either before or after the clearing operation.
/// </summary>
public void Clear()
{
/// (no point in calling CheckAssist on the old config)
m_config = new Config(this, m_entries_per_block_power);
}
/// <summary>
/// Although this member is thread-safe, the result should be considered advisory if another thread could
/// have removed the item by the time the return value is examined.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
bool ICollection<KeyValuePair<K, V>>.Contains(KeyValuePair<K, V> item)
{
int mtid;
K k = item.Key;
uint h = _check_key(ref k, out mtid);
Config.BucketList.BucketHead bh;
bool f_found;
V v;
while (!m_config.m_buckets.GetBucketHead(ref mtid, h, out bh) || !bh.TryGetValueForKey(item.Key, out f_found, out v))
;
if (mtid != -1) m_config.free_lists[mtid] = m_config.free_lists_x[mtid];
return f_found && Config.Entry.CompareValues(v, item.Value);
}
/// <summary>
/// Copy a snapshot of the dictionary contents to an array of key-value pairs.
/// </summary>
/// <param name="array"></param>
/// <param name="arrayIndex"></param>
void ICollection<KeyValuePair<K, V>>.CopyTo(KeyValuePair<K, V>[] array, int arrayIndex)
{
this.ToArray().CopyTo(array, arrayIndex);
}
/// <summary>
/// This property has the value 'true'
/// </summary>
bool ICollection<KeyValuePair<K, V>>.IsReadOnly
{
get { return true; }
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// IEnumerable<KeyValuePair<TKey,TValue>> follows
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public IEnumerator<KeyValuePair<K, V>> GetEnumerator()
{
return m_config.EnumerateKeyValuePairs();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// IEnumerable follows
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
};